⚔️
Champion Cards
Your champions on the field. Each has HP, unique powers, and a SPAR ability activated by rolling their number.
Draw 6 per team
✨
Supporter Cards
One-use power boosts. Play at the perfect moment to swing the momentum of battle in your favor.
Draw 6 per team. You can redraw any number of cards but only once before the game starts
01🃏Setup
Thoroughly shuffle all Battle and Supporter cards separately. Each team draws 6 Battle cards and 6 Supporter cards. Keep your hand secret from the opposing team.
02🎲First Roll
Both teams roll the die. The team with the highest roll goes first. Teams then alternate turns throughout the entire battle.
03⚔️Choose Your Champion
Each team selects 1 Champion card to send into combat. The remaining cards stay secret — save them for future rounds.
04💥Taking Turns
On your turn, roll the die. The number rolled equals the damage dealt to your opponent's active card. Subtract from their HP.
05💀Card Defeat
When a card's HP reaches 0, it is discarded. The team must send a new Champion card into combat to continue. Any SPAR that is active on oponent is removed.
06✨Supporter Cards
Play Supporter cards on your turn to boost your champion. Each Supporter card is single-use — spend them wisely!
S·P·A·R
Special Power Ability Roll
Every champion harbors a legendary power, dormant until fate calls it forth. Roll your champion's specific number and watch their unique ability unleash — weakening foes, healing wounds, summoning allies, or dealing catastrophic damage.